Center of the Sphere should be in the origin of our space.
The buffer containing the sphere's colors.
Colors used to color the sphere.
The amount of indices.
The indices describing which vertices form a triangle.
The buffer containing the sphere's normals.
The radius of the sphere.
Key of the corresponding Shader in the Shadermanager.
The buffer containing the sphere's vertices.
Used for drawing with the raytracer.
Ray to intersect with.
Transformation of the object into worldspace.
Method to used for drawing with rasterizer.
Shader used for rendering.
Generated using TypeDoc
Represents a sphere in 3D space.