Creates all WebGL buffers for the box 6 ------- 7 / | / | 3 ------- 2 | | | | | | 5 -----|- 4 | / | / 0 ------- 1 looking in negative z axis direction
The canvas' context
The minimal x,y,z of the box
The maximal x,y,z of the box
The buffer containing the box's texturecoordinates.
The amount of indices
The canvas' context
The indices describing which vertices form a triangle
Maxpoint of the box.
Minpoint of the box.
The buffer containing the box's normals.
Key of the corresponding Shader in the Shadermanager.
The key of the corresponding Texture in the Texturemanager.
The buffer containing the box's vertices
Used for drawing with the raytracer.
Ignored by the Raytracer
Ray to intersect with.
Transformation of the object into worldspace.
Method to used for drawing with rasterizer.
Shader used for rendering.
Generated using TypeDoc
Represents a textured box in 3D Space.