The animations attached to this node.
Nodes directly after the RootNode.
The initial transformation of the node without animations.
Implementation of the accept part of the visitor pattern.
Renderer to traverse the scenegraph.
Attaches a new animation to this node.
Key of the animation to attach.
Adds a child to the Node and returns the child so chaining off adding is possible. Example:
const root = new RootNode().addChild(new GroupNode()).addChild(new GeometryNode());
The Rootnode now has a Groupnode as child and this groupnode has a geonode as child.
Child to add.
Removes a node and all its children, if it's contained in the Graph.
Node to remove
Generated using TypeDoc
Represents the root node of our SceneGraph