Saves the positions of the selected camera.
Array to save the color of the LightSources.
Array to save the positions of the LightSources.
Viewmatrix to use in the Shader.
Local Matrixstack to help traversing the graph.
Saves the perspective Matrix used in the Shader.
Traverses the SceneGraph and sets up the Camera and the LightSources.
Node to traverse
Starts setting up and rendering the scene.
Time delta since the last draw.
Visits a GeometryNode and renders the corresponding geometry.
Node to visit.
Vists a GroupNode.
Node to visit.
Determines which is visited and calls the appropriate method.
Node to visit.
Sets up the WebGLContext.
The node visited.
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A Rasterizer that traverses the SceneGraph and uses the Rasterization Pipeline to render the scene.